Slice Master
New
- Genre Skill games
- Players 1
- Session 5 min
- Price Free
- Updated
A knife making its way down a course, cutting through everything soft and bouncing off everything hard. One button controls the jump, and the rotation happens on its own, so the game is a continuous judgement about when to leave the ground and what the blade will be pointing at when it arrives. Fruit, wooden blocks and toys all cut with their own sound and resistance, which is a large part of why the game is as pleasant to play as it is. The pink spikes are the exception: touch one with the wrong part of the blade and the run stops immediately.
| Click or Space | Jump and flip |
|---|---|
| Touch | Tap anywhere on screen |
| R | Restart the level |
How to play Slice Master
- Jump early rather than at the edge of a platform. The blade needs airtime to complete its rotation.
- Cut through soft objects deliberately. Each one slows the blade slightly and that is often exactly what you need.
- Watch the blade's angle rather than its position. Landing edge first is what keeps a run going.
- Chain short hops through cluttered sections rather than one long jump.
- Restart quickly. Levels are short and the rhythm is easier to rebuild than to repair mid-run.
Tips
- The spikes are only dangerous to the flat of the blade, so a well-angled landing survives places that look fatal.
- Sound is genuinely useful here: the cut noise tells you the blade connected properly.
- If a level keeps failing at the same jump, take it slower rather than faster. Momentum is usually the problem.
Questions about Slice Master
How many controls are there?
One. Everything is done with a single jump input.
What can I cut?
Soft and medium objects such as fruit, food, wood and toys. Hard surfaces bounce the blade instead.
What ends a run?
Landing on spikes with the flat of the blade.
Is it relaxing or difficult?
Both. The cutting is satisfying and the later levels are demanding.
Does it work on mobile?
Yes, one tap is the whole game.
Does the blade rotate on its own?
Yes. You control only when it leaves the ground, and the spin continues by itself, which is why the timing of the jump decides the landing angle.






