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Ragdoll Launcher

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Ragdoll flying down a city street after being fired from a cannon
  • Genre Skill games
  • Players 1
  • Session 5 min
  • Price Free
  • Updated

Fire a ragdoll out of a cannon and try to keep it moving. The launch sets the initial angle and power, and everything after that is a chain of bounces off vehicles, awnings and street furniture, each of which either extends the flight or ends it. That makes the first attempt short and unremarkable and the twentieth genuinely long, because coins collected along the way buy a stronger cannon, better bounce and hazards that hurt less. It is an upgrade game with a physics toy at the front, and the pleasure is watching a run that used to end at the first junction sail over the whole street.

Controls
ClickSet the angle, then set the power
In flightUse boosts where the upgrades provide them
TouchTap to set angle and power
MenuSpend coins on the cannon and abilities

How to play Ragdoll Launcher

  1. Launch at a shallow angle once the cannon has power. Height is wasted distance when bounces are what carry you.
  2. Aim at the first bounce rather than at the horizon. The trajectory after it matters more than the launch itself.
  3. Spend coins immediately. Every upgrade compounds into the next run.
  4. Buy bounce and boost before raw power. A long flat run beats a high short one.
  5. Take the short runs as data. Where a flight stops tells you which upgrade is missing.

Tips

  • Hazards are usually avoidable with a slightly different launch angle, so change the angle before buying protection.
  • The last stretch of a run is where most distance is added, so upgrades that extend the tail are worth more than they look.
  • Runs are quick, so repetition costs almost nothing and teaches the street layout.

Questions about Ragdoll Launcher

What am I trying to do?

Travel as far as possible in a single launch, using bounces and upgrades to extend the flight.

Is it skill or upgrades?

Both. A good angle helps immediately and upgrades raise the ceiling.

What are the coins for?

Cannon power, bounce behaviour, boosts and hazard resistance.

Does it work on a phone?

Yes, the launch is a couple of taps.

Is there an end?

No, it is a distance chase with a long upgrade curve.

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