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Ruby Raid

New
Runner escaping a collapsing temple corridor with debris falling
  • Genre Arcade games
  • Players 1
  • Session 5 min
  • Price Free
  • Updated

A chase through a temple that is falling apart behind you, with worshippers who would like the artefact back and an environment that is actively trying to close. The running itself is familiar, but two things give it a shape of its own. Near misses are scored, so passing close to a hazard rather than safely around it is worth real points and real risk, and milestones divide the run into recognisable segments that function as mental checkpoints even though they are not literal ones. That structure turns an endless runner into something you can plan across, because knowing a milestone is coming changes whether the next near miss is worth taking.

Controls
Arrows or WASDMove between lanes
Space or upJump
DownSlide
TouchSwipe in four directions

How to play Ruby Raid

  1. Take near misses on straight sections where the next obstacle is visible and avoid them in cluttered ones.
  2. Use the milestones to reset your concentration rather than as a chance to relax.
  3. Change lane early. Late movement clips the hazard you were avoiding.
  4. Slide rather than jump when uncertain, since it keeps you closer to the ground and the next input.
  5. Restart immediately after a bad run rather than replaying the mistake mentally.

Tips

  • The score comes disproportionately from near misses, so a cautious long run frequently scores less than a risky short one.
  • Watch the environment as well as the path; several hazards arrive from the sides rather than ahead.
  • If runs end at the same milestone repeatedly, that segment has a pattern worth learning deliberately.

Questions about Ruby Raid

What are milestones?

Brief transitions in the level layout that act as markers of progress within an endless run.

How does near-miss scoring work?

Passing close to a hazard rather than clear of it awards extra points, at proportionate risk.

Is there an end?

No, the temple keeps generating and the run ends with a mistake.

Does it get faster?

Yes, steadily, which is what puts a ceiling on every run.

Does it work on a phone?

Yes, all four inputs map to swipes.

Does it need installing?

No, it runs in the browser.

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