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Stickman Clash

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Two stickmen facing off with mismatched weapons
  • Genre Action games
  • Players 1–2
  • Session 5 min
  • Price Free
  • Updated

A fighting game whose rounds are defined by what you are holding. Weapons are assigned rather than chosen, they differ enormously — reach, speed, whether they work at all — and a round is therefore a fresh problem about how to use something you may never have held before. That randomness is the design and it works because the weapons are genuinely distinct. A long reach wins a standoff and loses a scramble; a fast weapon punishes commitment and cannot break through a guard; several are deliberately terrible and funny. Because neither player knows the matchup until the round starts, there is no memorised strategy to fall back on, and the skill is adaptation rather than execution. Rounds last seconds, the physics keep the outcomes slapstick, and the two-player mode on one keyboard is the best way to play it — reading a person is the actual game. There is a ladder of computer opponents for solo play. It runs on anything, plays with three inputs per player, and is exactly as serious as it needs to be.

Controls
Arrows or WASDMove and jump
Attack keyUse the weapon
Second control setThe other player
TouchOn-screen buttons

How to play Stickman Clash

  1. Identify the reach of your weapon before committing to anything.
  2. Keep distance with a long weapon and close it with a fast one.
  3. Let the opponent commit first when you do not know your matchup.
  4. Use the terrain when your weapon is weak; several of them are.
  5. Play to a total rather than judging a round; the assignments swing it.

Tips

  • Reach decides more rounds than speed does.
  • Some weapons are deliberately useless, and the answer is to avoid the fight.
  • Neither player knows the matchup in advance, which makes adaptation the only strategy.

Questions about Stickman Clash

Are weapons chosen?

No, assigned each round.

Can two people play?

Yes, on one keyboard.

Is there single player?

Yes, a ladder of opponents.

How long is a round?

Seconds.

Does it work on a phone?

Yes.

Does it need installing?

No.

Will it run on a weak machine?

Yes.

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