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Bucket Smash

New
Pixel wall being cut by a saw and collapsing under its own weight in a physics puzzle
  • Genre Puzzle games
  • Players 1
  • Session 6 min
  • Price Free
  • Updated

A destruction game that punishes destroying things. The saw runs on fuel and the fuel runs out, so the wall in front of you is not a thing to grind through but a structure to read. Cut in the right place and gravity does most of the work, taking a whole section down in one collapse. Cut in the wrong place and you have spent half the tank carving a neat hole in something that is still standing.

Controls
MouseDraw the cut across the structure
HoldKeep the saw running, which is what consumes fuel
TouchDrag a finger along the line you want cut
RestartTry the stage again with a full tank

How to play Bucket Smash

  1. Look before cutting. Ten seconds of reading the wall saves more fuel than any amount of precision.
  2. Find what is holding the weight. Structures here have load-bearing sections and removing one drops everything above it.
  3. Cut short and stop. The saw drains while it runs, so a series of small deliberate cuts beats one long sweep.
  4. Let a collapse finish before cutting again. Falling debris often does the next section for you.
  5. Restart early when the first cut was wrong. Finishing a stage on fumes scores badly even when it works.

Tips

  • The narrowest part of a structure is almost always the answer. Wide sections are held up by thin ones.
  • Coins scale with efficiency, not with rubble. A clean two-cut clear pays better than a messy full demolition.
  • If a wall refuses to fall, you have cut something decorative. Look for the piece that is doing the work.

Questions about Bucket Smash

Why is fuel limited?

To turn destruction into a puzzle. Without the limit every stage would be solved by cutting everything, which is not interesting.

Does the debris matter?

Yes. Falling pieces carry weight and can collapse sections you have not touched, which is the cheapest way to clear a stage.

Is precision important?

Placement is; neatness is not. A rough cut in the right spot beats a perfect one in the wrong spot.

What do the coins do?

They accumulate across stages as a score and a progression, rewarding efficient clears over brute force.

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