Rebound Shooter
New
- Genre Puzzle games
- Players 1
- Session 6 min
- Price Free
- Updated
A shooting puzzle with exactly one bullet. Each level arranges targets and reflective surfaces, and the task is to find the single angle whose ricochets pass through all of them — which makes this a geometry problem with a trigger rather than a test of aim. The physics are strictly predictable, which is the requirement for a puzzle like this to be fair. Angles reflect exactly, the bullet loses nothing on impact, and a shot taken twice behaves identically — so a failed attempt shows you precisely how far off you were, and the solution is reasoned toward rather than found by sweeping. The good levels are the ones where the intended path crosses itself, because seeing that requires thinking about the whole trajectory rather than the first bounce. Levels take a couple of minutes, there is no timer, and retries are unlimited, which is the correct structure for a game that wants you to think. Difficulty rises through the number of bounces required and the tightness of the gaps rather than through anything artificial. It plays with one drag on a phone and runs on anything.
| Drag | Aim |
|---|---|
| Release | Fire the single bullet |
| R | Reset the level |
How to play Rebound Shooter
- Trace the whole path before firing, not just the first bounce.
- Work backwards from the last target; the final segment is usually the most constrained.
- Count the bounces the level's geometry forces; that narrows the angle quickly.
- Use a failed shot as a measurement rather than a guess.
- Reset freely — there is no penalty and no timer.
Tips
- Reflections are exact, so the solution can be reasoned rather than swept for.
- Working backwards from the last target is faster than working forwards.
- Paths that cross themselves are the ones worth looking for in hard levels.
Questions about Rebound Shooter
How many shots per level?
One.
Is the physics exact?
Yes, reflections are precise.
Is there a timer?
No.
Are retries limited?
No.
Does it work on a phone?
Yes, one drag.
Does it need installing?
No.
Does it get harder?
Yes, through bounce count and tighter gaps.






