Cat And Granny
New
- Genre Puzzle games
- Players 1
- Session 6 min
- Price Free
- Updated
A stealth game with a twist that makes it a comedy: you are not trying to avoid being seen breaking things, you are trying to be seen not breaking them. There is a second cat in the house and everything you destroy needs to look like his work. That turns each room into a small timing puzzle about where he is, where she is looking, and how long the falling object will take.
| Arrows or WASD | Move the cat |
|---|---|
| Space | Pounce, push or knock over |
| Mouse | Look around the room |
| Touch | On-screen movement and action buttons |
How to play Cat And Granny
- Track the other cat first. Nothing should be pushed until he is somewhere useful.
- Wait for her attention to move. The window is short and the whole level is built around it.
- Push and leave. Standing near the wreckage is the same as confessing.
- Use height. Shelves and chandeliers put the blame further from where you are standing.
- Learn each room's rhythm. Both the other cat and the owner follow patterns that repeat.
- Move when she does. Sound made while she is already walking travels less clearly than sound made in a silent room.
- Finish a room before starting another. Half-wrecked rooms make the pattern of blame obvious.
Tips
- The loudest object is not always the best one. Something small dropped at the right moment implicates him better.
- If a plan fails, move rooms rather than trying again immediately. Suspicion follows you for a while.
- Set up two objects before triggering either. Chained accidents look far more like a clumsy cat than a single one does.
- Watch what he does when unobserved. The other cat has habits, and building your plan around them is far more reliable than herding him.
Questions about Cat And Granny
What am I trying to achieve?
Destroying as much of the house as possible while the blame lands on the other cat.
Is it a hard stealth game?
Not especially. It is about timing and positioning rather than precision or speed.
What happens if I am caught?
You lose standing in the house, and the level pushes you back towards being the suspect rather than the favourite.
Does it work on touch?
Yes, movement and the single action button both map cleanly to a screen.
Is there a time limit?
Levels run on the household routine rather than a clock, so a patient approach costs nothing.





