Pixel Flow
New- Genre Puzzle games
- Players 1
- Session 6 min
- Price Free
- Updated
A puzzle shooter with an unusual control layer: your cannons sit on a conveyor belt that moves them continuously, so you choose which cannon to place and where, but not when it will be pointing at the thing you want to hit. Timing is a consequence of placement rather than an input. That constraint is what makes it a puzzle. Boards are made of coloured blocks that only the matching cannon can clear, and because the belt keeps moving, the order in which you place cannons determines which shots are possible later. A placement that solves the left side immediately can make the right side unreachable for the rest of the level — which is the kind of mistake the game is built around, and it is always visible in advance if you look. Levels are a couple of minutes and there is no time pressure within them, which suits a game where the correct move is frequently to wait. The presentation is clean and the colour coding is unambiguous, which a matching puzzle must get right. It plays with taps on a phone and needs nothing from the hardware.
| Click or tap | Place a cannon on the belt |
|---|---|
| Drag | Reposition before confirming |
| R | Restart the level |
How to play Pixel Flow
- Plan the order of placements; the belt turns your choices into timing.
- Check what a placement blocks before confirming it.
- Clear the hardest-to-reach colour first, while the belt is still free.
- Wait rather than placing — there is no clock inside a level.
- Restart early once a side becomes unreachable.
Tips
- A placement that solves one side can permanently block the other, and it is always foreseeable.
- The belt never changes speed, so timing is entirely a function of where you place.
- Waiting is frequently the strongest move available.
Questions about Pixel Flow
Is it a shooter or a puzzle?
A puzzle that uses shooting.
Is there a timer?
No, not within a level.
Does the belt speed change?
No, which makes the timing predictable.
Are levels long?
A couple of minutes each.
Does it work on a phone?
Yes.
Does it need installing?
No.
Can a level become unsolvable?
Yes, which is what restart is for.






