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Krunker.io

New
Voxel arena shooter with a player sliding round a corner
  • Genre Action games
  • Players 1
  • Session 8 min
  • Price Free
  • Updated

One of the games that established that a browser shooter could be genuinely competitive. The voxel art keeps it light enough to run anywhere, and underneath it sits a class system where each option has a distinct weapon, movement speed and role — so the choice before a match matters as much as anything you do during it. The movement is what the high-level play is built on. Sliding and hopping preserve speed in ways that make experienced players considerably harder to hit, and the maps are built with the verticality to reward it, so a good player on a sniper class and a good player on a close-range class are solving completely different problems on the same map. That split is unusually wide for a game this simple to load. Matches are short, lobbies fill instantly, and the skill ceiling is high enough that the gap between a new player and a practised one is obvious within seconds. New players should expect to lose for a while, and the losses are informative rather than arbitrary — almost every death traces back to standing still or fighting at the wrong range.

Controls
WASDMove
MouseAim
Left clickFire
Right clickAim down sights
SpaceJump
ShiftSlide
RReload
Number keysSwitch weapon

How to play Krunker.io

  1. Choose a class that suits the map rather than the one you prefer.
  2. Learn to slide and hop; movement is where the skill gap actually sits.
  3. Fight at your class's range and disengage when forced outside it.
  4. Use vertical routes, which most players never learn.
  5. Reload and reposition together rather than standing still to do either.

Tips

  • Movement beats aim at every level of this game, which surprises players coming from slower shooters.
  • Sniper classes want long maps and are close to useless on tight ones.
  • Lower your sensitivity while learning the movement; most new players run far too high.

Questions about Krunker.io

Are there classes?

Yes, with distinct weapons, speeds and roles.

Does movement matter?

Considerably — sliding and hopping are the core skill.

Are the opponents real players?

Yes.

Will it run on a weak machine?

Yes, the voxel art keeps it light.

Does it need a mouse?

Strongly recommended.

Does it need installing?

No, it runs in the browser.

Is the skill ceiling high?

Yes, notably so for a browser shooter.

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