Rainbow Obby
New
- Genre Arcade games
- Players 1
- Session 6 min
- Price Free
- Updated
An obstacle course in the obby tradition: a long sequence of jumps, moving platforms, lava floors and spinning beams, with checkpoints placed often enough that a failure costs a few seconds rather than the whole run. It is built for persistence rather than precision. That checkpoint density is what makes it suitable for younger players while still being satisfying. Every obstacle is beatable by approaching it slowly and watching the pattern once, and the course never demands a frame-perfect input — so progress is a matter of patience, and the sections that stop people are the ones where they tried to keep momentum from the previous jump. It is bright, it is generous, and it is longer than it looks: the course keeps introducing new obstacle types well past the point where most games of this kind run out of ideas. Sessions work at any length since checkpoints persist, it plays with three inputs on a keyboard or on-screen buttons, and it runs on anything. A good-natured game that wants you to finish it. The only thing it really asks is that you stop treating it as a speed run. Players who try to chain obstacles without pausing lose far more time to restarts than they save, and the course is long enough that the difference adds up over a session.
| WASD or arrows | Move |
|---|---|
| Space | Jump |
| Touch | On-screen stick and jump |
| R | Return to the last checkpoint |
How to play Rainbow Obby
- Watch each new obstacle cycle once before entering it.
- Slow down between obstacles; carried momentum causes most failures.
- Jump from the edge of a platform for maximum distance.
- Use the checkpoints — there is no score for reaching one untouched.
- Take spinning traps on the inside, where the sweep is slower.
Tips
- Almost every obstacle becomes easy if you stop and watch it once.
- Momentum from the last jump is the usual cause of the next failure.
- Checkpoints are frequent, so persistence beats skill here.
Questions about Rainbow Obby
Are there checkpoints?
Yes, frequently.
Is it hard?
Demanding but forgiving.
Is it suitable for children?
Yes.
How long is the course?
Long, with many obstacle types.
Does it work on a phone?
Yes.
Does it need installing?
No.
Does progress save?
Checkpoints persist.





