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Level Devil 2

New
Platformer stage where the floor is vanishing beneath a small character
  • Genre Arcade games
  • Players 1–2
  • Session 7 min
  • Price Free
  • Updated

A platformer whose real opponent is the level designer. The controls are simple and the jumps are easy; what is difficult is that the stage rewrites itself in response to you. A floor holds for everyone else and disappears under your feet. A ceiling drops the moment you look up. Across eighty stages the game teaches you to distrust it, and then uses that distrust against you.

Controls
Arrows or WASDMove
Space or upJump
RRestart the stage
Second key setThe other player in co-op
TouchOn-screen buttons

How to play Level Devil 2

  1. Treat the first attempt at any stage as reconnaissance. You are not meant to clear it blind.
  2. Watch what changed after each death. The trap is always specific, and remembering it clears the stage on the next run.
  3. Move deliberately rather than quickly. Speed makes traps unavoidable that patience makes trivial.
  4. In co-op, send one player ahead as the scout. Losing one of you costs far less than losing both.
  5. Restart immediately when a run is compromised. Stages are short and the retry is instant.
  6. Listen as well as watch. Several traps announce themselves a fraction before they fire, which is enough time if you are expecting it.
  7. Clear a stage twice before moving on. The second run is where you find out whether you learned the trap or got lucky.

Tips

  • A stage that looks empty is the most dangerous kind. Emptiness is where this game hides its best ideas.
  • Jump later than feels right when a floor is suspicious. Committing early is what the traps are timed for.
  • Co-op is louder and funnier and no easier. Play it for the argument, not for the clear.
  • The co-op mode changes the traps rather than halving them, so do not expect a second player to make a stage easier.

Questions about Level Devil 2

How many stages are there?

Around eighty, each built around a specific trick rather than a difficulty curve.

Can two people play?

Yes, there is a co-operative mode, and it changes the tone considerably.

Is it unfair?

Deliberately. The design assumes you will die to something you could not have predicted and then remember it.

Is there a checkpoint system?

Stages are short enough not to need one. Death sends you back to the start of the current stage.

Does it save progress?

Stages unlock as you clear them, so a session can be picked up where it stopped.

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