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Flipping Master

New
Character on a grid moving diagonally with enemies on nearby squares
  • Genre Puzzle games
  • Players 1
  • Session 5 min
  • Price Free
  • Updated

A grid game with two constraints that combine into something unusual: you move only diagonally, like a bishop, and you move only on the beat. Enemies occupy squares and have to be removed by landing on them, so the whole thing becomes a rhythm puzzle about reachability — which square can you get to, in time, that also removes something. That combination is what makes it interesting. Diagonal movement halves the board you can reach, so position matters enormously, and the beat means you cannot wait for a better option. Enemies arrive to fill the squares you were planning to route through, and the pressure comes from the board closing rather than from anything being fast. It is a small idea executed precisely, and the point where you stop thinking about direction and start feeling the rhythm is where it becomes very good.

Controls
Arrow keys or WASDMove diagonally on the beat
TouchSwipe diagonally
RRestart

How to play Flipping Master

  1. Remember you cannot reach half the board; plan routes in diagonals only.
  2. Move every beat, because standing still is not an option and a missed beat costs a turn.
  3. Clear enemies that block your routes rather than the nearest ones.
  4. Think one beat ahead, since the board changes while you decide.
  5. Restart immediately — the rhythm is the skill.

Tips

  • Diagonal movement means colour-locked squares, exactly like a bishop, which is worth internalising early.
  • Corners are traps because they halve your options again.
  • Playing with sound on makes the beat far easier to hold than watching a visual cue.
  • Counting the beat aloud once when a board gets busy is usually enough to recover the rhythm you lost.

Questions about Flipping Master

How does movement work?

Diagonally only, and only on the beat.

Do I attack?

By landing on an enemy's square.

Is it a rhythm game or a puzzle?

Both, and the combination is the point.

Does it get harder?

Yes, through enemy density on a board you can only half reach.

Does it work on a phone?

Yes, with diagonal swipes.

Does it need installing?

No, it runs in the browser.

Does sound help?

Considerably.

Is the board large?

Modest, which matters because diagonal movement already halves what you can reach from any square.

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