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Space Plan

New
Small probe orbiting a planet beside a console log
  • Genre Idle games
  • Players 1
  • Session 7 min
  • Price Free
  • Updated

A clicker that uses the genre's mechanics to tell a story and then stops. You control a small probe orbiting an unidentified planet, you generate power and build instruments, and the numbers go up — but what the numbers are actually for is revealed gradually through console logs and system messages, and the game has a deliberate ending. That makes it a very different experience from an open-ended incremental. The pacing is written rather than tuned: purchases unlock information, the information changes what you are trying to do, and the final stretch recontextualises the earlier busywork in a way that is genuinely effective. Nothing is gated behind long waits, because a wait would interrupt a narrative rather than extend a grind. It takes an hour or two to finish and there is no reason to return afterwards, which is a compliment. The presentation is minimal — flat shapes, a console, a planet — and the writing carries it. It plays one-handed, runs on anything, and is worth playing attentively rather than in a background tab, which is unusual advice for a clicker and correct here.

Controls
Click or tapGenerate power and build
MenuInstruments and console log

How to play Space Plan

  1. Read the console messages; they are the actual content.
  2. Build in the order the game suggests rather than optimising the numbers.
  3. Play it attentively rather than in a background tab.
  4. Expect an ending and play toward it rather than indefinitely.
  5. Set aside an hour or two; it is not a check-in game.

Tips

  • The numbers exist to pace a story, so optimising them misses the point.
  • It has a real ending, which almost nothing in the genre does.
  • Read everything; the logs are where the game is.

Questions about Space Plan

Is there an ending?

Yes, a deliberate one.

How long is it?

An hour or two.

Is it an idle game?

It uses the mechanics to tell a story.

Does it need attention?

Yes, more than most clickers.

Does progress save?

Yes.

Does it work on a phone?

Yes.

Does it need installing?

No.

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