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Human Expenditure Program - Bloodmoney 2

New
Plain clicker interface with a counter and a running tally of costs
  • Genre Idle games
  • Players 1
  • Session 7 min
  • Price Free
  • Updated

An incremental game built to make its own genre uncomfortable. Mechanically it is a clicker — you click, numbers rise, upgrades automate the clicking — but every upgrade is framed as a cost paid by a specific person, and the game keeps count of what you have spent rather than only what you have earned. That framing is the whole work. The sequel expands the satire without changing the mechanics, and the point it is making about incremental games is a fair one: the genre is designed to make escalating numbers feel good regardless of what they represent, and this game simply attaches a subject to them. Whether that is clever or merely unpleasant is genuinely up for debate, which appears to be intentional. It is short, it is deliberately grim, and it is not for everybody. The sequel is longer than the original and better paced, which matters for a game whose effect depends on accumulation. The argument it is making needs time to land, and this version gives it that without padding.

Controls
Click or tapAdvance the counter
MenuBuy upgrades and read the log

How to play Human Expenditure Program - Bloodmoney 2

  1. Read the upgrade descriptions rather than skipping them; they are the content.
  2. Buy automation early, as the mechanics are a conventional clicker underneath.
  3. Check the running tally the game keeps; it is the point of the exercise.
  4. Play it in one sitting — it is short and the effect depends on accumulation.
  5. Stop if it stops being interesting; it is making an argument rather than offering a game loop.

Tips

  • The mechanics are deliberately unremarkable, so treating it as a clicker to optimise misses the intent.
  • The sequel assumes you have seen the first, though it works alone.
  • It is short by design; there is no long tail here.

Questions about Human Expenditure Program - Bloodmoney 2

Is it a normal clicker?

Mechanically yes, deliberately so.

What is the point of it?

A satire of incremental games and what their numbers represent.

Is it unpleasant?

Intentionally, in places.

How long is it?

Short, a single sitting.

Does it need the first game?

No, though it builds on it.

Does it work on a phone?

Yes.

Is it suitable for children?

No, the subject matter is grim.

Is it longer than the first?

Yes, and better paced for the effect it is going for.

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