Trees Hate You
New
- Genre Arcade games
- Players 1
- Session 5 min
- Price Free
- Updated
A walk through a forest where every reasonable assumption is a trap. The wide clear path is a mistake. The signpost is pointing at a hole. The bridge holds until precisely the moment you commit to it. Nothing here requires great precision, which is exactly why it works: you die to your own common sense, then respawn a second later slightly wiser and no less confident.
| WASD | Move |
|---|---|
| Space | Jump |
| Mouse | Look around |
| Shift | Sprint |
| R | Restart from the last checkpoint |
How to play Trees Hate You
- Assume the obvious route is wrong. It usually is, and testing it costs one instant respawn.
- Walk into hazards deliberately once. Learning the trap is the progression, and the game respawns you too quickly for that to be expensive.
- Ignore the signs. They are placed by the same designer who dug the holes.
- Take the awkward edge rather than the middle of a path. The middle is where the floor tends to leave.
- Collect the hats you find. They change nothing mechanically and they are most of the reward.
- Look behind you after clearing a section. Several traps are only visible from the far side, and that is where the design hides its jokes.
- Keep to a steady pace once a biome is learned. The speedrun through familiar ground is where the game becomes genuinely enjoyable.
Tips
- Sprinting into unknown ground is how most runs end. Walk the first pass, sprint the second.
- If a section looks generous, slow down. Generosity is the tell.
- Memorising a biome takes a few minutes and then the whole thing becomes a speedrun.
- Anything that looks like a reward is worth approaching slowly, because rewards are exactly where the designer expects you to stop thinking.
Questions about Trees Hate You
Is it a hard platformer?
Not in terms of precision. The difficulty is knowledge: you fail because you did not know, not because you missed a jump.
How punishing are the deaths?
Barely at all. Respawns are almost immediate, which is what makes learning by dying reasonable.
Is there anything to collect?
Hats, scattered through the biomes. They are cosmetic and they are the reason to explore off the path.
Does it need a strong machine?
It is a three-dimensional world but a simple one, so it runs on modest hardware.
Is there an ending?
There are several biomes to work through, each with its own set of tricks, and hats to collect along the way.






