Cluster Rush
New
- Genre Arcade games
- Players 1
- Session 6 min
- Price Free
- Updated
A platformer where every platform is moving, most of them are moving at different speeds, and the floor is a motorway that kills on contact. You jump from truck to truck in first person, which removes the one thing platformers usually give you: sight of your own feet. Thirty-five levels take that idea and steadily remove the convoy's willingness to stay in formation.
| A and D or arrows | Steer in the air and on the roof |
|---|---|
| Space | Jump |
| Shift | Sprint along a trailer |
| Mouse | Look |
| R | Restart the level |
How to play Cluster Rush
- Sprint the length of a trailer before jumping. Standing still on a moving truck wastes the momentum you need.
- Aim at where a truck will be, not where it is. Everything in the convoy is travelling and so are you.
- Use the air steering. It is limited but it is enough to correct a jump that left slightly wrong.
- Watch for trucks that are drifting apart. A gap that was crossable one second ago will not be crossable the next.
- Restart the moment you land badly. Recovering from a bad position in this game is rarely possible.
Tips
- First person removes your sense of your feet, so trust the crosshair and the horizon rather than looking down.
- The safest part of a trailer is the front, because it gives you the longest run-up for the next jump.
- Levels repeat their patterns. Failing the same section five times is how you learn the timing that clears it.
Questions about Cluster Rush
Why is it in first person?
Because it removes the ability to see where you are standing, which is what makes an otherwise simple jump difficult.
How many levels are there?
Around thirty-five, and they escalate by making the convoy less cooperative rather than by adding new mechanics.
What happens if I hit the road?
The run ends immediately. The ground is the one hazard with no recovery.
Do I need a good machine?
It is a three-dimensional game with a lot of movement, so a reasonable browser and machine help.
Is there checkpointing?
Levels are short enough to restart whole, which is what the instant retry is for.






