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Haunted School

New
Dark school corridor with lockers seen by torchlight in a horror game
  • Genre Puzzle games
  • Players 1
  • Session 9 min
  • Price Free
  • Updated

An abandoned school, a ghost that moves through it on its own logic, and a ritual that needs specific items gathered from specific rooms. There is nothing to fight with, so every encounter is resolved by knowing where to be, and the puzzles between encounters are what actually advance the game. Resources are limited enough that exploring carelessly costs you the ability to explore later, which puts a real weight on deciding which corridor to try next. What makes it uncomfortable rather than merely dark is that the ghost is not on a patrol route: it hunts, which means the safe room from five minutes ago is not necessarily safe now.

Controls
WASDMove
MouseLook and interact
EPick up and use items
ShiftRun, at the cost of noise
CCrouch
Torch keyLight, at the cost of being visible

How to play Haunted School

  1. Search systematically rather than opportunistically. Retreading rooms is where the resources go.
  2. Use the torch in short bursts. Light helps you and helps the thing looking for you.
  3. Learn the exits of each room before you need one.
  4. Carry the ritual items directly to where they are needed rather than collecting everything first.
  5. Hide rather than run when you are found, since running through unfamiliar corridors rarely ends well.

Tips

  • Sound is the primary warning, so play with audio on and treat silence as information too.
  • The puzzles are solvable with what the rooms contain, so a locked door usually means a room you have not fully searched.
  • If a route keeps ending badly, take the longer way round. Distance is cheaper than an encounter.

Questions about Haunted School

Is there combat?

None. Avoidance and puzzle solving are the only tools.

Does the ghost patrol a route?

No, it hunts, which is why previously safe areas can become dangerous.

What is the goal?

Gathering the ritual items and completing the exorcism before you are caught.

Are resources limited?

Yes, which makes systematic searching more important than speed.

Does it need a keyboard?

Yes, movement and interaction both want one.

Is it very frightening?

It is built on tension and pursuit rather than constant scares.

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