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Hill Climb Racing

New
Small car climbing a steep hill with a fuel gauge and driver visible
  • Genre Racing games
  • Players 1
  • Session 6 min
  • Price Free
  • Updated

The game that defined this shape of casual racing, and the reason it worked is that it asks for three things simultaneously. You need fuel, which is scattered along the route; you need the vehicle to stay on its wheels, which means constant throttle and brake adjustment; and you need to not land on the driver's head, which ends the run regardless of how well everything else was going. Those three pressures pull against each other. Speed collects fuel faster and makes landings worse; caution keeps the vehicle upright and runs the tank dry. Coins earned by distance buy upgrades that shift the balance rather than removing it — more power makes hills climbable and landings harder, better suspension makes landings survivable and the vehicle heavier. That constant re-balancing is why the game is still being copied more than a decade later.

Controls
Right or DAccelerate
Left or ABrake and lean back
TouchTwo on-screen pedals
MenuGarage and upgrades

How to play Hill Climb Racing

  1. Lean back on climbs and forward before landings; weight is the control that matters.
  2. Release the throttle before crests so the vehicle stays on the ground.
  3. Take fuel that lies on your line and never brake hard to reach it.
  4. Upgrade suspension and grip before engine power, because landings end more runs than hills do.
  5. Restart when the vehicle is nose-down and unrecoverable rather than nursing it.

Tips

  • Momentum carries you up hills better than throttle does, so build it on the flat.
  • More power makes crests more dangerous, which is why balanced upgrading beats maximising one stat.
  • A run ended deliberately with a good distance banks more than one ended by a flip.

Questions about Hill Climb Racing

What ends a run?

Running out of fuel, or landing on the driver's head.

What can I upgrade?

Engine, suspension, grip and fuel capacity, and they trade against each other.

Is there an end?

No, it is a distance chase with a long upgrade curve.

Does it get harder?

The terrain roughens with distance.

Does it work on a phone?

Yes, two pedals.

Does it need installing?

No, it runs in the browser.

Are there different vehicles?

Yes, each with its own balance.

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