A Few Clicks Left
New
- Genre Puzzle games
- Players 1
- Session 7 min
- Price Free
- Updated
An old computer, a sixty-second timer and a series of desktop puzzles that get less reasonable as you go. Solving one buys you seconds; fumbling one spends them, and the thing sitting across from you moves a step closer every time. The framing is turn-based, which is what makes it uncomfortable rather than merely stressful: you always know exactly how much time a mistake cost, and you always have enough left to try again in a way that feels worse than not having enough. It comes from the same developer as a previous document-checking horror game, and it shares that one's habit of making ordinary office tasks feel like a bad idea. The scale is small and deliberate. There is one room, one screen and one opponent, and the game never leaves them, which means every bit of variety has to come from the puzzles themselves. They deliver: the awkward interface is part of the design rather than an accident, and several of them are built so that the obvious approach is the slow one.
| Mouse | Everything — click, drag, open, type |
|---|---|
| Keyboard | Type where a puzzle asks for it |
| Touch | Tap and drag |
How to play A Few Clicks Left
- Read the whole puzzle before starting it. Sixty seconds is enough for a considered solve and not enough for two attempts.
- Do the cheap steps first so a failure costs less.
- Keep an eye on the timer rather than the clown. The clock is the actual threat.
- Learn the puzzle types. They repeat, and recognising one immediately is worth several seconds.
- Accept a slow solve over a rushed mistake, because mistakes cost more than the time they save.
Tips
- The interface is deliberately awkward in places, so a puzzle that seems broken is usually asking for something unusual.
- Sound carries warnings the screen does not.
- Between puzzles is the only moment to think. Use it rather than clicking straight on.
Questions about A Few Clicks Left
What is the timer?
Sixty seconds that solving puzzles extends and mistakes shorten.
Is it turn based?
The confrontation is; the puzzles themselves are against the clock.
Is it very frightening?
It works on pressure and discomfort rather than jump scares.
Do the puzzles repeat?
The types do, which makes learning them the route to surviving longer.
Does it need a keyboard?
For some puzzles, yes. Most of it is mouse.
Does it need installing?
No, it runs in the browser.






