Airborne BMX
New
- Genre Sports games
- Players 1
- Session 6 min
- Price Free
- Updated
Sixty trails of ramps, slopes and gaps seen from the side, with a bike that carries far more momentum than it looks. Finishing is not the whole job: tricks in the air add score, and the medal you want usually needs both. The tension in every jump is the same one — the extra rotation that would improve the run is also the thing most likely to end it, because the landing has to be flat and the ground arrives sooner than you think.
| Right and left | Accelerate and brake or lean back |
|---|---|
| Up or Space | Hop and launch off a ramp |
| Down | Crouch to load the suspension before a jump |
| Rotation keys | Lean forward or back for flips and rotation |
| Touch | On-screen pedals and lean buttons |
How to play Airborne BMX
- Build speed on the flat before a ramp rather than on the ramp itself. Approach speed is what decides the height of the jump.
- Crouch just before the lip. Loading the suspension adds real height and it is the difference between clearing a gap and landing in it.
- Start the trick immediately after leaving the ramp, and stop it while the ground is still some way off.
- Land with the bike level. A landing at an angle bleeds all the speed you spent the last section building.
- Read the objective before starting a trail. Medals ask for different things, and a run optimised for score is not a run optimised for time.
Tips
- Small tricks repeated safely beat one enormous one attempted badly, because the score chains across the whole trail.
- Braking on a downslope is usually wrong. Let the bike run and control the launch instead.
- When a gap keeps ending runs, the fix is almost always more speed earlier rather than a bigger jump.
Questions about Airborne BMX
How many trails are there?
Around sixty, each with its own objectives, so the game is a progression rather than an endless run.
Do tricks matter or is it just about finishing?
Both. Finishing clears the trail; tricks decide which medal you get for it.
What ends a run?
A bad landing. The bike is unforgiving about angle, and hitting the ground sideways is fatal to the attempt.
Is it playable on a phone?
Yes, with on-screen controls, although the timing on the harder trails is easier with a keyboard.
Is there a way to practise a single jump?
Restarting is instant, so the usual approach is to run the same section repeatedly until the launch is right.






