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Swingo

New
Round character swinging from a sticky hook toward a piece of fruit
  • Genre Puzzle games
  • Players 1
  • Session 6 min
  • Price Free
  • Updated

A physics puzzle whose character has no legs. Movement comes entirely from a retractable sticky hook: you fire it at a surface, swing, retract or release, and bounce off whatever you land on — so crossing a room is a sequence of anchor choices rather than a walk, and each level is a specific problem about which surfaces can be used. That constraint is the whole game, and it is tuned well. The hook sticks to most things, the body is bouncy enough to be forgiving and unruly enough to be funny, and the levels are designed around routes that are not obvious until you have seen the anchor that makes them work. Because the physics repeat exactly, a failed attempt is information, and the frustration is always the productive kind. Levels take under a minute once solved and considerably longer before that. There is a long progression with layouts that get genuinely chaotic, and a goal — reach the fruit — that never changes. It plays with one drag on a phone or a mouse on a desktop, runs on anything, and belongs to the small category of games that look like a two-minute distraction and are not.

Controls
Click or tap a surfaceFire the hook
HoldRetract and swing
ReleaseLet go
RRestart the level

How to play Swingo

  1. Look for the anchor that makes a route possible before firing anything.
  2. Retract to gain height and release to convert the swing into distance.
  3. Use the bounce deliberately; landing is a movement option rather than a stop.
  4. Release at the point where the anchor is between you and your target.
  5. Restart freely; the physics repeat exactly so every attempt teaches something.

Tips

  • The level is a puzzle about which surfaces to use, not a test of reflexes.
  • Retracting gains height and releasing converts it to distance; both are needed.
  • A failed swing always tells you precisely how much to change.

Questions about Swingo

Can the character walk?

No, only swing and bounce.

Is it level-based?

Yes, with a long progression.

Are the physics consistent?

Yes, exactly repeatable.

How long is a level?

Under a minute once solved.

Does it work on a phone?

Yes.

Does it need installing?

No.

Is there a timer?

No.

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